Some of the players already waved at Black Desert with their hand, but others still look at the upcoming Russian version of this game with hope. Not so long ago, we told why hope is still alive in our hearts and why we are afraid.
The other day, the team, busy with the resettlement of the game of Russian expanses, invited us to his office, where the producers Timur Galyamov and Sergey Gerasimov tried to dispel all the fears.
National features
The attention of those who monitor the development of Black Desert are cooked to the history of the Korean version. Initially, the game was positioned as a hardcore “sandbox”, but over time, the creators weakened a grip: they reduced the time to pump the character, reduced the importance of cooperation with other players for development, simplified the process of making money (thereby nullifying the benefits of trade).
It upset many. But what went wrong? Really since time Lineage The mentality of the average Korean player has changed so much? Or the fact is that the “hardcore” mechanics in practice did not work as successfully as Pearl Abyss expected?
[Sergey Gerasimov] I think all the factors in total played here. Not so long ago, representatives of the Korean publisher talked about this vector of changes and explained that the audience has recently been so accustomed to uncomplicated mobile games that they are scared by what we are completely calm about.
However, the generation of players in Russia that has grown up and mastered the mouse with the keyboard is also “more casual”. The rules of the "old school" are alien to them, and counting on the fact that now an analogue will take place on the market, say, Ultima Online, Do not have to.
However, many changes are introduced exclusively for the Korean audience and can be different in every region-which, in fact, we are now doing.
► persuade to break away from testing and pose on the camera even failed producers.
You are focusing on the fact that the Russian version will be different. What will it manifest itself in? You intend to return to the original concept of Black Desert, or, in your opinion, the game will have enough certain amendments in the current formula?
It makes no sense to completely return to the mechanics of the second or third ZBT, because in recent years the developers have done a lot of work. But some of the concepts can be borrowed – of course, complementing and having a little correcting them.
Development and economics
As far as we know, you intend to slow down the speed of development to its initial indicators. Usually in games where it is so easy to get to the maximum level, the path to the goal is much more important than her. What will players do on this way do? Obviously not only a war with mobs! Or?..
We heard about the concept of "PVE for PVP, PVP for PVE"? This is when you strive to reach the maximum level as soon as possible and put a character in the highest category as soon as possible to get an advantage in PVP. To do this, you constantly have to fight with other players for "delicious" places on locations. Mmorpg with a free PVP and the open world, which include and Black Desert , just about it.
Of course, in the game and without this there are a lot of interesting classes-crafts and navigation, breeding horses and mini-games, as well as trading simulators, caravans and so on-but we know what real hardcore is needed. Of course, PVP and world domination!
► For the use of the walls in some offices, fantasy motifs are decorated in some offices.
Many modern MMORPG often say that there, "after reaching the maximum level, the real game is just beginning". How fair it is for Black Desert in her new appearance?
And in Black Desert not at all, the maximum level is not here! The 50th level is a conditional limit, development does not stop on it, but only slows down, and, of course, the most exciting is waiting for you ahead. PVP content-siege, large-scale wars for territories, more local, for trading units fully opens. In Korea, more and more elements are gradually added to the game-new classes, territories, locks and places where you can get stuck at high levels for a long time-for example, 3×3 PVP-anrena. The mechanics are new and unknown, but, quite possibly, in the near future it will surpass my beloved Olympics in Lineage 2.
How competitive can a player who has not reached the limit of development be? Say, can I stop temporarily at the thirtieth level and go with my comrades to the war? Or become a strong link in the global economy? Or to act on a par with the "big cones", you still have to first tightly engage in the development of the character?
[Timur Galyamov] If you want to be on a par with everyone, you should not throw pumping. For full participation in large -scale hostilities, you will need a high level. However, in order to succeed in trade, craft or collecting, it is not so important – quests and curiosity will help you here. Having explored the territories and paving the trade routes, having bought several houses and getting a dozen employees, you will easily furnish comrades who decided to earn money for the purchase of equipment with a grind.
With the latest patches https://patrick-spins-casino.co.uk/ on Korean servers, it was important to get involved in ordinary brawls in the open world: the fine for PK became too large, and the reward for the victory is dubious. How will it be in the Russian version? After all, direct competition for the places of hunting and mining is one of the remarkable features of this kind of "sandbox".
We are not enthusiastic about such changes and the ideal system of the “flag”, karma and PVP we represent otherwise – for which we “fight”, directing the development of the Russian version of the game in a slightly different channel.
Adaptation
What difficulties you and your colleagues have encountered, supporting two different versions of the game in parallel? After all, this is a clearly very laborious process that requires perfect synchronization. What is to be encountered when the game is released? And how you plan these difficulties to solve? How the process of joint development works is a particularly interesting topic, and it will be very cool if you agree to devote us to the intricacies of direct and feedback.
Work with different versions is fraught with kickbacks to the Korean version. It is because of this that each client’s update on the side of the developer, even insignificant, is checked very carefully with us. Upon receipt of the changed client, a simple rule applies: all functional amendments are checked every time.
When the game comes out, a lot in both versions can change. The Korean release was scheduled for June, by this time the developers will continue to adjust the game, and it is possible that they will take some of our settings.
And the solution to problems with the difference in versions always rests on the recheck. Changes in mechanics concern not only numerical indicators, but also often translation. Say, if you change the conditions for the declaration of the war of another guild, you will have to change all the descriptions, all the in -game guidelines regarding this mechanics even indirectly.
The development process itself takes place in several stages.
First, the exact work of the mechanics is established, which needs to be changed. On this basis, the essence of the sentence is formed. Then the proposals are gathering together and sent to the developers. The following stage of discussion is followed, when the developers try to defend their position, and we are our own. As a result, we come to an agreement.
Followed by the development stage and changes on the side of the developer. Behind it is the stage of change and refinement of changes on our side, testing by the testing team, after it – testing with the participation of a large number of people.
Well, if the mechanic does not suit something or requires finalization, the process begins again with the discussion.
Judging by the thematic forums, English -speaking and not only players are almost ready to move to Russian servers. Do you plan any actions on the occasion of their appearance?
I am sure that if the players do not like the version of the game that the European publisher will prepare for them, they will find a way to convince developers that the game needs to change the language “on the fly”!